Usability Engineering and HCI

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The Usability Engineering taught me how to design good user interfaces that are accessible to all users. It is easy to forget that not everybody can interact with computers with a keyboard and mouse so they can’t click and type their way through a user interface. This module gave me experience with various technologies that can be used to interact with computers, these include Augmented reality with Google Glass, Eyegaze tracking, Leap Motion mid-air gesturing, virtual reality using oculus and Google Cardboard and head tracking.
This taught me how mobile applications or websites can be designed and how various usability tests can be performed to spot issues affecting usability. As a developer, you don’t always spot issues that affect the usability issues. Getting participants to perform usability will let the developer know of the issues that affect the application.